Web Design for Design Jam Dublin

Design Jam Dublin is the second Design Jam to take place in Ireland following the successful roll-out of Design Jam Limerick in April of last year, and is an amazing opportunity for the Dublin UX community to get together in a relaxed environment and share expertise. I developed the site for Design Jam Dublin and later a landing page to link other design jams together. The site is somewhat responsive and below is what it looks like on a mobile device.

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This article was written on 19 Nov 2012, and is filed under Portfolio.

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Responsive Web Design

After some great advice from Mark Crossey and reading Responsive Web Design by Ethan Marcotte and Mobile First by Luke Wroblewski, I finally made a start at making this site somewhat responsive. I foolishly jumped into the CSS without really knowing how I wanted the site to be structured. So I took a step back and mocked up an example of the landing and about page, as well as a post and something to display my portfolio items.

From there, I made the grid somewhat fluid by changing divs from pixels to percentages. I then added img { max-width: 100%; } to make the images flexible. After giving media queries a go, the site was much more readable but still pretty much all over the place. However, despite how it looked there was progress made behind all that mess. I then sent the mockups to Luke Alford (the dude is a genius) to work on the rest of the CSS. He also made a PHP template to display the blog and portfolio items. The site was really coming together so much so that I was starting to prefer the mobile version better than the desktop version! Anyway, check out danielbeere.com on your mobile and tablet device and feel free to let me know what you think.

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This article was written on 12 Jun 2012, and is filed under Blog, Portfolio.

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Design Game Part 2

Many scenarios were derived from our design game but we finally decided on wearable HUD for swimmers that allows a swimmer to view crucial information for training and personal use. We chose this because we felt that swimming is an activity enjoyed by a very broad urban population as a method ofexercise, as well as enjoyed as a competitive sport by a niche population. The concept generated during the design game was broad enough to provide an interesting design challenge, while also being limited enough to specific scenario to ensure that the designcould be focused and refined. Click here to view the documentation of a playthrough of our design game. Featured image by Brian Rogers.

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This article was written on 12 Jun 2012, and is filed under Portfolio.

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Mobile Web App

During Ultimate Kendo, a sport where coders and designers take part in hackathon-style duels on their own, or in teams, I worked with Fionn and Jules and Larry to design and develop a mobile web app. The app is a to-do list app and allows users to add and delete list items, add details to each item, and delete an entire list. It works on mobile and tablet devices, as well as desktop. Click here to view the app.

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This article was written on 11 Jun 2012, and is filed under Blog, Portfolio.

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Web Design For Pombai

At Startup Bootcamp I was working with Pombai, a transportation marketplace for Asia, Africa, and Latin America. Pombai provides local transportation merchants the tools to reach a global audience by providing an online market place to take advance bookings and manage inventory. Merchants post their tickets online allowing them to sell in multiple languages and accept many forms of payment methods in multiple currencies. Travellers buy local tickets at local prices for buses, boats, private planes, and more. Our unique marketplace can overcome language barriers, bypass lengthy queues, and avoid fraudulent sellers. Move like a local with Pombai. Click here to visit the site I helped to design for Pombai.

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This article was written on 14 May 2012, and is filed under Portfolio.

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Mobile App Flash Prototype

A high fidelity prototype was developed using Adobe Flash and ActionScript 3.0 after deciding on a design of the mobile phone application for Tradesmen.ie following user research. This prototype comprises of the interface design based on the user research, sketches, wireframes and other mock-ups produced during the project. This high fidelity prototype allows users to interact with the application and gain a sense of the interactions that it facilitates. Due to the approach to the project, it was decided that the high fidelity prototype will be desktop based. The testing and evaluation was undertaken with existing users of Tradesmen.ie, as well as tradesmen not registered yet on the site. Click here to view the prototype.

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This article was written on 17 Apr 2012, and is filed under Portfolio.

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Mobile App Design

For my Final Year Project, I designed a mobile phone application for an online intermediating service. Tradesmen.ie is an interactive service that allows home owners and businesses obtain a number of quotes for jobs related to building, maintenance and repair. The design process carried out throughout the project was based on a user-centred design perspective, involving a number of stages such as identifying user requirements and testing developed prototypes, as well as completing this cycle a number of times until the right design is achieved.

Throughout the project, I employed user research and evaluation methods, as well as usability testing. I designed the user interface of the application and I developed a number of prototypes for the application. Every prototype was evaluated with potential users and the resulting feedback was used to redesign the application, which added a participatory design aspect to the project. This project involved studying users, as well as collaborating with users to produce an application that is usable, accessible and convenient to use.

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This article was written on 17 Apr 2012, and is filed under Portfolio.

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